Last updated
Last updated
By creating a web of interdependency between resource collecting, crafting, and consumption, we hope to maintain a lively economy.
BYOLand owners are the caretakers of their lands, seeking the best spots to gather resources and ingredients, and understanding the natural cycles that can either favor or threaten them.
To boost their land's resource production, landowners have several options:
Constructing suitable facilities
Activating a Genesis pill to spark a temporary surge of the land's activity (though this creates additional BYOEnergy disturbance)
Hiring other players to help clear their land of threats that impair production or to assist in gathering activities
Moreover, to prevent price speculation on unused lands, landowners must protect their land against TRYP poisoning. If ingredients aren't regularly harvested, the accumulated rawTRYP in the land can poison it, gradually reducing its ability to produce ingredients in the future, until the land becomes barren. However, this situation can be reversed by healing the land, which will require time and effort.
Ingredients and resources, depending on their nature, are available through different gathering mechanics such as harvesting, mining, logging, and so on. Each gathering mechanic presents a unique challenge rather than just a simple button press. Furthermore, the production of resources follows a natural cycle, requiring players to integrate themselves sustainably.
Buying, selling, and transporting hard-earned resources to/from the market is an important part of the gameplay in the BYOVerse. To facilitate this, players are encouraged to participate in various activities based on their play style: road construction and maintenance, protection against threats, convoys, and more. These activities will be rewarded based on supply and demand, granting local reputation and other rewards. Of course, BYOCrafts play a crucial role in players' ability to navigate the BYOVerse.
In the BYOVerse, most consumable items, intermediate materials (BYOMats), and gear items (BYOGear) are crafted by the players themselves. These items are then exchanged in the bustling markets of towns and outposts. Since logistics can be a bit of a pickle, and resource availability is tied to biomes, players must organize expeditions to acquire resources and ingredients from far-off locations.
Resources are the backbone of the crafting system, opening the door to a multitude of basic crafts. The most common biomes have their own unique crafting recipes based on locally available resources. However, advanced crafting is a bit more adventurous and requires the combination of resources and ingredients that aren't available just anywhere.
Basic crafting can be done anywhere, while advanced crafting recipes require access to crafting stations only present in towns or outposts. Moreover, players who own BYOLands can dedicate a portion of their land to build their own crafting stations. The most advanced crafting activities, however, can only be performed in the BYOP Facility, whose availability and location are as variable as the wind.
Crafted pills serve a dual purpose: they can be used to boost a character’s proficiency in an aspect of the game, and also to shield it against the dangerous environment of the BYOVerse.
When exploring the BYOVerse, players must prepare adequately by bringing the right gear and the right type and amount of consumables. Each biome encountered in the BYOVerse presents its own unique challenges to the players:
Different creatures to fight using the right tactics and boosts
Different hazards to endure using the right protective gear and/or consumables
While most common lands are relatively safe to travel, the rarest lands are extremely dangerous and require heavy preparation. Using the right combination of consumables is essential to survive their harsh environment and/or monsters.
More information can be found on