BYOVERSE Litepaper v1
  • The BYO Ecosystem
  • The Vision
    • Game Overview
    • Design Pillars
  • The BYOVerse, A Living World
    • BYOLands
    • Important Locations
    • World Mechanics
  • Economy
    • TRYP
    • BYOPills
    • Ingredients and Resources
    • Core Economic Loop
  • Governance
  • Player Experience
    • Character Progression and Classes
    • Survival Mechanics
    • PvE / PvP
    • Guilds
    • Death Mechanic
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Player Experience

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Last updated 1 year ago

We want to provide multiple layers of gameplay for the players to engage in, to satisfy many types of experiences that complement each other.

  • Explorers will roam through the BYOLands and the Wilderness, on a quest for rare resources or hidden secrets

  • Socializers will exchange whispers about new recipes, trade tales of rare story-related NFTs, and brand together to defend the BYOVerse against looming BYOThreats

  • Achievers will strive to conquer every branch of the Skill Tree and delve into every gameplay layer available

  • Killers will cross swords in PvP activities, battling each other for glory, reputation, and enticing rewards

  • Landowners will nurture their lands, construct facilities, gather resources, and stand guard against any threats

This breakdown draws inspiration from the , a model that, even after twenty years, remains a guiding star. However, the player landscape has evolved, sprouting more subtypes, and we believe that web3 games have redrawn the map, expanding the realm of possibilities. We're doing our utmost to ensure that most of these player types find a home in the BYOVerse.

We will detail each of the player archetypes in the above chart in a future deep dive.

Bartle taxonomy