Pillar #1 - Deep Exploration and Survival Mechanics
EXPLORE - ADAPT - PREPARE - SURVIVE
Imagine a fusion of the Dune stillsuit and No Man’s Sky hazard mechanics, enhanced with biome-specific adaptation mechanics in unforgiving dynamic environments.
The world has suffered from major events from the past that have changed its very nature, infusing the 37 ingredients into the lands’ substance, merging them, and creating new biomes with diverse characteristics. Exploration in the BYOVerse isn't a casual stroll, it’s a thrilling challenge that demands environmental awareness and strategic planning.
Each territory/biome boasts its own unique characteristics and dangers.
Certain equipment aids players in analyzing their environment, assisting in making informed decisions when navigating a territory.
Pills and equipment help mitigate the dangerousness of the explored territory when used adequately.
Pillar #2 - Striking a Balance between Exploitation and Sustainability
COLLECT - TRADE - SUSTAIN - PROTECT
Picture Valheim’s dynamic wildlife and environments, but with their own resource consumption cycles, that can either flourish or falter. In a sci-fi setting. With unexpected, strange occurrences when things go awry.
In their struggle to survive and explore, the players can count on BYOlands as more reliable sources of materials than the wilderness. They will provide useful resources and ingredients, granted they are protected and sustained correctly. Moreover, land stability is impacted by player activities, and finding the right balance will constantly put the players on the edge between exploitation and sustainability.
Lands can be organized and developed to improve their productivity and defenses.
Deep interaction between environment components must be understood to collect efficiently.
If exploited excessively, lands become unstable and prone to large-scale detrimental events.
Players can collaborate to counter these events and restore stability to the lands/regions.
Pillar #3 - A World Where Story, Crafting, and Pills Intertwine
RESEARCH - EXPERIMENT - DISCOVER - SHARE
One global story, to bind all players together. Crafting-supported wilderness and dungeon exploration, for loot, but also for knowledge. Knowledge that, once unlocked, irreversibly changes the shape of the BYOVerse.
BYOPills are the creation of Boris, they are both a blessing and a curse to the BYOVerse and to the Apostles. By exploring the world’s many ruins and progressing in their mastery of pill crafting, players will uncover the truth about past events that led the world to its current state.
Pills are mandatory to explore the wilderness of the BYOVerse.
Crafting pills requires a lot of ingredients and thus further exploration
Recipes are not available by default, players have to experiment and uncover them.
Some unique artifacts and crafted items will unlock story bits from The Codex and advance the global story, a story shared by all players.
Pillar #4 - Player-Driven, Player-Governed Economy, Ecology, and World Survival
TEAM UP - COMBAT - GOVERN - ASSUME CONSEQUENCES
Imagine if Guild Wars 2 open-world dynamic events were triggered by player activity as a meaningful reaction of the environment. Territory control and improvement mechanics that actually matter, with irreversible consequences at small, medium and global scales.
The Apostles are Boris' envoys, but they must carve their own path to salvation. Be it through powerful warring guilds, peaceful trading, and of course governance, all must acknowledge that they are an integral part of the BYOVerse, where their actions - and inactions - have meaningful consequences.
Resources and ingredients produced in BYOLands form the backbone of the BYOVerse’s economy.
Players compete over them through PvPvE activities by establishing trade routes, convoys, and guild bases.
Major events will threaten player-built world infrastructures, requiring world-scale awareness and coordination empowered by the BYOCouncil governance mechanics.
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