BYOVERSE Litepaper v1
  • The BYO Ecosystem
  • The Vision
    • Game Overview
    • Design Pillars
  • The BYOVerse, A Living World
    • BYOLands
    • Important Locations
    • World Mechanics
  • Economy
    • TRYP
    • BYOPills
    • Ingredients and Resources
    • Core Economic Loop
  • Governance
  • Player Experience
    • Character Progression and Classes
    • Survival Mechanics
    • PvE / PvP
    • Guilds
    • Death Mechanic
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  1. Player Experience

Guilds

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Last updated 1 year ago

Players will have the opportunity to form guilds with their friends for mutual support and camaraderie. BYOLands will play a pivotal role in this aspect of the player experience. To establish a guild and unlock the ability to construct guild-specific facilities, a group of players will need to own a certain number of adjacent lands.

Being part of a guild comes with several benefits, including:

  • Access to guild-specific facilities such as guild halls and resource production boosters.

  • Territory control features, such as automatic PvP flagging for non-guild members.

However, to prevent the formation of economy-disrupting monopolies, we plan to introduce balancing mechanics. These will frequently generate hostile events targeting the territories of the most dominant guilds, ensuring a fair and balanced gameplay experience.

More detailed information can be found on

https://www.byodocs.com/docs/guilds