> For the complete documentation index, see [llms.txt](https://byopills.gitbook.io/litepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://byopills.gitbook.io/litepaper/economy/ingredients-and-resources.md).

# Ingredients and Resources

In the BYOVerse, you can gather two types of materials: resources and ingredients.

Resources are tied to the biome (think ore veins in mountains, rare flowers in jungles, and so on) and can be found on both neutral and player-owned lands. They are the bread and butter for all basic crafting activities.

Ingredients, on the other hand, are linked to the BYOPill used to mint a BYOLand, and are generally only available in player-owned lands (and more rarely in neutral lands deep into the Wilderness). Most ingredients can be used as a catalyst with resources to create advanced materials, components, or items with specific environmental capacities related to their color.

Each type of ingredient has its own unique effects and/or uses. The main types of ingredients, excluding smiley and animal part ingredients, are:

* Minerals, used to construct buildings, weapons, tools, and so on.
* Liquids, used as fuels, chemical solutions, and so forth.
* Plants, used for woodwork, weaving, infusing, and more.
* Power-ups, used to enhance certain capacities.

In the BYOVerse, each of these uses has an added effect that depends on the ingredient’s color:

| Yellow/Orange => Drought |
| ------------------------ |
| Red => Heat              |
| Green => Humidity        |
| Purple => Psywave        |
| Pink => Dust             |
| Blue => Cold             |

We believe that this blend of ingredient type and environmental effects will create a captivating systemic experience that encourages players to explore and optimize their equipment and play style.

{% hint style="info" %}
The most advanced recipes have to be unlocked by experimenting in the BYOP Facility and/or by exploring ruins deep into the Wilderness.
{% endhint %}

\ <br>
