Last updated
Last updated
We understand that in the vast cosmos of the BYOVerse, there's a place for both the thrill of Player versus Player (PvP) engagements and the allure of Player versus Environment (PvE) adventures. Striking the right balance between these two gameplay styles is a delicate dance, and we aim to create an environment where both can thrive in a complementary fashion, rather than existing as opposing forces.
The BYOVerse offers many opportunities for PvE enthusiasts. Activities centered around the core economic loop form the heart of open-world PvE. Yet, for those with a taste for the unknown, the Wilderness awaits. These unclaimed territories, far removed from the hustle and bustle of towns and outposts, offer a different kind of challenge. Here, Anomalies are more frequent, posing both a risk and a reward. They may lead to the emergence of valuable resource spots or even trigger Expeditions.
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BYOThreats are Anomalies that threaten large areas and thus have a high potential of hindrance to the core economic loop of the game. They can manifest in various forms, from TRYP Tempests to Monster Tides, and more. To combat these extraordinary phenomena, the BYOCouncil can rally players by initiating global quests. These quests reward those brave enough to step up and tackle the BYOThreats head-on.
Expeditions are instanced dungeons that groups of players can stumble upon. Expeditions appear as the consequence of Anomalies in the Wilderness and must be discovered by players on their own. They don’t stay forever though, and the most determined players will organize raiding parties to explore them and reap the potential rewards before the Expedition disappears.
In the vast open world of the BYOVerse, beyond the safety of towns and outposts, player versus player (PvP) interactions are governed by a unique corruption mechanic. This system is designed to encourage PvP engagement while also deterring ganking attacks on non-flagged players. Drawing inspiration from games like Lineage 2 or Ashes of Creation, a player who initiates combat against a non-flagged player will become corrupted and face various penalties.
Adding a distinctive twist to this corruption mechanic, a corrupted player absorbs a portion of the rawTRYP present in their victim's brain. This increases their TRYP intoxication, making them a prime target for other players and nearby hostile NPCs.
To further stimulate PvP activities, we plan to introduce three main PvP events: Warzones, Guild Wars, and Tournaments.
Warzones are temporary, large-scale anomalies that occur in specific areas where TRYP has distorted reality, thrusting people into frenzied, lethal confrontations. In these zones, PvP is mandatory.
Guilds have the option to declare war on each other, which results in guild members being automatically flagged for combat against each other until the war concludes.
Regular tournaments will take place in The Coliseum, providing seasoned players with an opportunity to refine their skills in deadly competitions.